Animation vs. VFX: What’s the Difference (and Which One’s Right for You?)
- Mayhem Production Management

- Nov 12
- 3 min read
If you’re exploring careers behind the scenes in film, TV, or streaming, you’ll quickly run into two major worlds: Animation and VFX (Visual Effects).
They share similar job titles, pipelines, and software - but the work, day-to-day experience, timelines, and studio culture can be a little different.
If you’re considering production management or coordination roles, understanding these differences can help you choose the environment where you’ll thrive.
What Is Animation? (Specifically: Full CG Animation)
In full CG animation, everything you see on screen is created digitally - characters, environments, cameras, lighting, you name it. There’s no live-action footage to start from.
Think LEO, The LEGO Movie, Shrek, or long-form TV like Arcane.
Animation studios build worlds completely from scratch, which means the pipeline is highly structured and sequential:
Concept → Modeling → Rigging →Surfacing →Layout → Animation → Lighting →FX→ Compositing
That predictability is part of what defines animation production.
Common Roles in Animation Pipelines:
Concept Artists
Modelers & Texture Artists (building and surfacing characters & environments)
Riggers (making the 'skeleton' enabling characters to be moved)
Animators (performance and acting)
Lighting, FX & Compositing Artists
Production Assistants / Coordinators / Managers
For Coordinators:
In animation, work tends to follow a more predictable, linear pipeline.
For Coordinators, the focus is on:
Tracking shot/asset progress clearly
Maintaining steady schedules
Managing review + revision cycles
Ensuring dependencies are ready before animation begins
If something slips early (like rigs or story changes), it impacts all the downstream departments.Success here looks like keeping the pipeline flowing without bottlenecks.
What Is VFX (Visual Effects)?
VFX enhances or extends live-action footage - whether that’s replacing a sky, adding a dragon, cleaning up wires, or building entire digital environments around actors.
Rather than creating every frame from scratch, VFX teams integrate digital elements into real-world plates.
This can involve:
CG creatures or props
Digital doubles
Set extensions
Explosions, water, smoke, and magic effects
Invisible cleanup work (which you’re not supposed to notice)
Typical VFX Projects:
Blockbusters (Wicked, Guardians of the Galaxy)
Streaming series (The Mandalorian, The Witcher)
Commercials & cinematics
Common Roles in VFX:
Matchmove / Tracking Artists
Roto / Paint Artists
FX / Simulation Artists
Lighting & Rendering Artists
Compositors
Modelers, Riggers & Texture Artists
Animators
Production Coordinators / Managers
For Coordinators:
VFX work is tied to live-action plates, which means there are more unknowns, changes, and external dependencies. Schedules shift as client notes evolve, editorial updates come in, or creative direction changes.
For Coordinators, the focus is on:
Responding to changing priorities quickly
Tracking multiple sequences in parallel
Managing deliveries to external stakeholders (client/editorial)
Coordinating cross-timezone teams and vendors
It’s more dynamic, sometimes reactive, and tends to have faster turnaround cycles.
Tools Coordinators Use in Both Worlds
Regardless of pipeline, production teams rely on the same core tools:
Tool | Purpose |
Flow Production Tracking (ShotGrid) | Track assets, shots, versions, schedules, reviews & notes |
ftrack | Production tracking & review |
SyncSketch | Review notes and feedback |
Google Sheets / Excel | Custom tracking, crew planning, delivery logs |
Artists may use different creative tools (e.g., Maya, Houdini, Nuke, Blender), but production sits across all departments - guiding the workflow.
How the Workflows Compare
Aspect | Full CG Animation | VFX |
Source Material | Fully digital creation | Built on filmed plates |
Pipeline Flow | Sequential and predictable | Overlapping, iterative, client-driven |
Review Style | Internal creative approvals | Director / studio client feedback loops |
Working Pace | Gradual, steady, planned | Fast-paced and reactive |
Coordinator Focus | Asset + shot progress through departments | Shot versions, notes, deliveries, turnovers |
Which One Fits You?
Ask yourself:
Question | If you answer… | You may prefer… |
Do you enjoy building worlds from scratch? | Yes | Animation |
Do you like adapting to unexpected challenges? | Yes | VFX |
Do you prefer structured pipelines? | Yes | Animation |
Do you like high-energy, fast turnaround environments? | Yes | VFX |
Do you want to work directly with clients/directors? | Yes | VFX |
Do you enjoy working closely with a stable, internal creative team? | Yes | Animation |
There’s no “better” - just different.
And many production coordinators eventually work in both.
Ready to Explore This Career in a Structured, Guided Way?
The Mayhem Production Coordinator Course teaches you the actual workflows used in studios today - across both full CG animation and VFX pipelines.
You’ll learn:
✅ How to track shots & assets in Flow Production Tracking & Spreadsheets
✅ How to schedule and manage pipelines step-by-step
✅ How to work with artists, supervisors, and clients
✅ Real-world production reporting, delivery workflows, and review processes
And if you’d like early bird pricing and workshop invites, join the mailing list:
👉 Sign up at the bottom of the page.










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